Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(344 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp4
Other acceleration2
Treasure generators2
Tutors8
Draw engines4
Recursion4
Counterspells4
Spot removal5
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands3
Utility lands8
Combat Damage Synergy: token package, 2 extra combats, 3 haste enablers, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Combat threats2
Drain effects1
Token generators1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base84Interaction83Consistency70
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.