Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(342 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana dorks4
Land ramp8
Treasure generators1
Draw engines13
Cantrips & burst draw1
Wheels1
Counterspells2
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate2
Edict effects1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands6
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Synergy pieces9
Combat threats2
Sacrifice outlets2
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Consistency88Mana base78Threats66
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Mill21 cards
21 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.