Tergrid, God of Fright

3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(183 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+52
Low Land Count (28/33)+-13
Basic lands1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 (Bracket 2)+Game Changers Bracket 3
Interaction77Mana base70Threats68
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Stax (Commander)21 cards

This deck uses resource denial and disruption to slow opponents down.

Discard30 cards

30 discard synergies. Empty opponents' hands while gaining value.

Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.