Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(183 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Treasure generators2
Low Land Count (28/33)+-13ⓘ
Draw engines5
Cantrips & burst draw8
Wheels4
Recursion1
Value engines1
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate23
Edict effects1
Mono-Color Mana Base (no fixing needed)+52ⓘ
Low Land Count (28/33)+-13ⓘ
Utility lands3
Basic lands1
Swamp+25
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces6
Win conditions3
Combat threats3
Drain effects7
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 3
Interaction77Mana base70Threats68
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stax (Commander)21 cards
This deck uses resource denial and disruption to slow opponents down.
Discard30 cards
30 discard synergies. Empty opponents' hands while gaining value.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.