Commander
8.2±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Primary win line:Deterministic combo lines—,
High confidence(552 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks8
Mana dorks10
Land ramp3
Treasure generators1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors3
Draw engines2
Cantrips & burst draw9
Scry & Surveil1
Recursion3
Value engines4
Other1
Spot removal10
Graveyard hate3
Board wipes1
Stax & hate1
Mana Acceleration (22 sources)+12ⓘ
Fetchlands1
+8
Dual & shock lands9
+5
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+4
+4
+4
10 Combo Families (14 lines, Consistency: 81%)+63ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces16
Synergy pieces6
Token generators1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Threats97Speed90Mana base88
1.2 above Bracket 3 ceiling (7)
0.8 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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-1/-1 Counters12 cards
12 -1/-1 counter cards. Weaken and wither opponent creatures.
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Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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