Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(292 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Land ramp11
Other acceleration4
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion3
Value engines3
Spot removal5
Artifact/enchantment removal1
Board wipes5
Protection1
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (2)+7ⓘ
Fetchlands3
Dual & shock lands1
Utility lands7
Taplands2
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+22ⓘ
Synergy pieces4
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base82Speed67Threats67
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Elemental Tribal16 cards
16 elemental creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.