Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(561 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (79% CMC 0-2)+15ⓘ
Fast mana17
Mana rocks5
Treasure generators3
Other1
Extra turns redundancy (4 effects)+8ⓘ
Tutors9
Draw engines3
Value engines1
Stax & hate1
Protection2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands7
Utility lands12
Combat Damage Synergy: token package, 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
4 extra turn effects (strong tempo)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces6
Win conditions2
Combat threats4
Sacrifice outlets1
Token generators4
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Speed97Mana base96Threats95
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Extra turns (4)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.