Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(439 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks6
Mana dorks2
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Low Land Count (30/31)+-3ⓘ
Draw engines2
Counterspells1
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Stax & hate11
Protection5
Two-Color Mana Base (no fixing needed)+38ⓘ
Low Land Count (30/31)+-3ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands1
6 Combo(s) Detected (Consistency: 24%)+31ⓘ
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Commander Synergy (2 groups)+14ⓘ
Combo pieces7
Synergy pieces4
Combat threats5
Sacrifice outlets2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats97Interaction95Mana base75
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.