Commander
3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence217 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana dorks1
Tutors1
Draw engines6
Cantrips & burst draw2
Scry & Surveil2
Recursion2
Value engines6
Synergy support1
Artifact/enchantment removal6
Spot removal6
Board wipes2
Stax & hate2
Protection11
Two-Color Powerhouse Lands+5ⓘ
Fetchlands1
+7
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
Basic lands2
+6
+8
Combat Damage Synergy+25ⓘ
Synergy pieces6
Win conditions2
Combat threats13
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 (Bracket 2)+Game Changers 2→ Bracket 3
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal37 cards
37 human creatures detected. Tribal synergies can create powerful board states.
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+1/+1 Counters21 cards
21 counter synergies. Grow creatures over time for massive threats.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.