Commander
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(268 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks5
Land ramp6
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Tutors3
Draw engines9
Cantrips & burst draw11
Recursion3
Value engines7
Counterspells2
Spot removal13
Graveyard hate1
Board wipes2
Edict effects1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Premium utility lands2
Taplands7
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces1
Synergy pieces5
Win conditions2
Combat threats3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Consistency89Mana base80Threats79
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker24 cards
24 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.