Commander
7.3±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence491 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks3
Land ramp3
Treasure generators1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines8
Cantrips & burst draw5
Scry & Surveil1
Recursion3
Value engines6
Synergy support1
Spot removal11
Board wipes5
Stax & hate3
Edict effects1
Fetchlands1
+5
Dual & shock lands6
+6
+5
+5
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+6
+4
+8
7 Combo Families (8 lines, Consistency: 70%)+46ⓘ
Combat Damage Synergy: token package, aristocrats engine+12ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces11
Synergy pieces5
Combat threats1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats95Consistency91Mana base84
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
2-card combo 4
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
-1/-1 Counters26 cards
26 -1/-1 counter cards. Weaken and wither opponent creatures.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats (Commander)19 cards
This deck generates value from sacrificing and recurring creatures.
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