Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(260 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks17
Land ramp5
Other acceleration3
Draw engines10
Cantrips & burst draw2
Value engines2
Spot removal5
Artifact/enchantment removal3
Stax & hate4
Mana Acceleration (27 sources)+15ⓘ
Two-Color Powerhouse Lands (3)+15ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands6
Taplands1
Combat Damage Synergy: 1 extra combat, 5 haste enablers, 1 damage multiplier+20ⓘ
Synergy pieces9
Win conditions1
Combat threats2
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.0 (Bracket 2)+Game Changers→ Bracket 3
Mana base89Speed82Threats61
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal17 cards
17 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.