Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(295 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks1
Other acceleration3
Treasure generators13
Other2
Tutors1
Draw engines4
Cantrips & burst draw5
Value engines5
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Dual & shock lands1
Utility lands1
Basic lands1
Mountain+33
Combat Damage Synergy: token package, 2 extra combats, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Combat threats12
Sacrifice outlets2
Drain effects2
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Speed89Threats81Mana base70
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro25 cards
25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.