Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(374 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks3
Land ramp3
Commander Draw Engine (Indominus Rex, Alpha provides card draw)+10ⓘ
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines3
Counterspells3
Spot removal7
Board wipes2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands10
Taplands8
Combat Damage Synergy: token package, 3 haste enablers, 3 evasion enablers, 1 damage multiplier+22ⓘ
Synergy pieces11
Win conditions1
Combat threats3
Token generators1
Reanimation2
Clone effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base91Threats84Interaction64
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.