Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence359 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana2
+8
Mana rocks2
Mana dorks6
Land ramp2
Other acceleration3
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines10
Other1
Spot removal4
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection11
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
+5
+5
Dual & shock lands1
+4
Premium utility lands2
+6
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+10
+3
+11
3 Combo Families (3 lines, Consistency: 90%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 4 token doublers, 2 evasion enablers+25ⓘ
Combo pieces4
Synergy pieces6
Win conditions2
Combat threats6
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats92Speed77Consistency75
0.6 above Bracket 2 ceiling (5)
1.4 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo 2
✕Mass land denial — none
✕Extra turns — none
Themes5 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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