Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(219 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Tutors1
Recursion1
Value engines3
Spot removal4
Stax & hate3
Mono-Color Mana Base (no fixing needed)+26ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Taplands2
Basic lands1
Mountain+34
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces10
Win conditions6
Combat threats2
Sacrifice outlets2
Extra turns1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats87Mana base70Speed43
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal34 cards
34 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.