Commander
4.6±0.6
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence315 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks5
Minor treasure1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines2
Cantrips & burst draw6
Scry & Surveil1
Recursion2
Value engines5
Spot removal7
Board wipes1
Stax & hate1
Edict effects4
Protection5
Fetchlands1
+8
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands4
+6
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+9
+9
Combat Damage Synergy: 1 token doubler, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces1
Synergy pieces15
Win conditions1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 (Bracket 2)+Game Changers→ Bracket 3
Threats86Mana base84Consistency67
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)21 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain17 cards
17 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Vampire Tribal10 cards
10 vampire creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.