Commander
7.0±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(569 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana1
Land ramp1
Other acceleration1
Commander Draw Engine (Elminster provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw18
Recursion1
Value engines2
Other2
Counterspells10
Spot removal13
Land destruction1
Board wipes7
Stax & hate3
Protection1
Other3
Two-Color Powerhouse Lands (4)+11ⓘ
Fetchlands8
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands6
1 Combo Family (1 lines, Consistency: 85%)+23ⓘ
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction97Consistency94Mana base94
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Superfriends11 cards
11 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Bounce11 cards
11 bounce effects. Return permanents to hand for tempo advantage.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.