Commander
No commander provided3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(218 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks4
Land ramp1
Low Land Count (29/30)+-3ⓘ
Draw engines3
Cantrips & burst draw4
Recursion2
Counterspells1
Spot removal4
Graveyard hate2
Edict effects1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (29/30)+-3ⓘ
Utility lands2
Taplands6
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces1
Synergy pieces1
Combat threats1
Sacrifice outlets2
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Consistency63Speed62Threats57
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Mill22 cards
22 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.