Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(409 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Mana dorks1
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Draw engines16
Cantrips & burst draw6
Recursion6
+3
Value engines2
Counterspells3
Spot removal8
+4
Graveyard hate1
Board wipes1
Stax & hate2
Protection4
Dual & shock lands10
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands12
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
Basic lands3
+3
+3
+4
Combat Damage Synergy: token package+5ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces18
Win conditions1
Combat threats1
Drain effects1
Token generators3
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base88Consistency85Interaction84
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)16 cards
This deck uses the graveyard as a primary resource.
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Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.