Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(340 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion6
Value engines2
Spot removal9
Graveyard hate4
Board wipes6
Stax & hate3
Edict effects2
Protection4
Two-Color Powerhouse Lands (3)+8ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands3
1 Combo Family (1 lines, Consistency: 53%)+19ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces2
Synergy pieces13
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction92Threats83Mana base78
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.