Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(373 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana4
Mana dorks12
Land ramp1
Other acceleration1
Treasure generators2
Tutors10
Draw engines4
Cantrips & burst draw6
Recursion4
Value engines2
Spot removal9
Artifact/enchantment removal2
Graveyard hate1
Board wipes1
Stax & hate1
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands6
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: token package, aristocrats engine+18ⓘ
Combo pieces2
Synergy pieces11
Win conditions2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats89Speed87Consistency82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)18 cards
This deck generates and leverages a wide board of creature tokens.