Commander
4.1±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence273 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines2
Spot removal8
Board wipes3
Stax & hate1
Edict effects1
Protection6
Mono-Color Mana Base (no fixing needed)+18ⓘ
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+32
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 4 damage multipliers+25ⓘ
Synergy pieces17
Win conditions4
Combat threats8
Clone effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats93Interaction72Mana base64
1.1 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)18 cards
This deck generates and leverages a wide board of creature tokens.
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Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.