Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(290 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks7
Mana dorks2
Treasure generators1
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Tutors1
Draw engines3
Cantrips & burst draw3
Value engines1
Spot removal4
Board wipes3
Stax & hate5
Protection4
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands15
Premium utility lands2
Utility lands6
Taplands1
Combat Damage Synergy: 1 haste enabler+2ⓘ
Win conditions1
Combat threats4
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base91Interaction82Speed68
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Defenders/Walls31 cards
31 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies27 cards
27 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.