Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(459 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Other acceleration1
Low Land Count (32/33)+-3ⓘ
Tutors7
Draw engines5
Recursion2
Value engines2
Counterspells1
Spot removal7
Artifact/enchantment removal1
Graveyard hate4
Stax & hate19
Protection6
Mono-Color Mana Base (no fixing needed)+34ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Low Land Count (32/33)+-3ⓘ
Utility lands3
Basic lands1
Plains+27
3 Combo(s) Detected (Consistency: 90%)+33ⓘ
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces4
Synergy pieces1
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction97Threats83Mana base70
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax16 cards
16 stax pieces. Tax and restrict opponents' resources while breaking parity.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.