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HomeExplore decksCommanders
G

Selvala, Heart of the Wilds - Mono Green Ramp Stomp

viaMoxfieldMoxfield·234 views·4h ago

Power level

5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence384 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy+5ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp8
Other acceleration2
Minor treasure1
Other acceleration1
Commander Draw Engine+10ⓘ
Commander Synergy+3ⓘ
Tutors7
Draw engines7
Cantrips & burst draw3
Recursion4
Value engines6
Artifact/enchantment removal2
Spot removal2
Graveyard hate2
Protection2
Soft interaction1
Mana Acceleration+13ⓘ
Mono-Color Powerhouse Lands+1ⓘ
Fetchlands4
Utility lands5
Taplands1
Basic lands1
Combat Damage Synergy+25ⓘ
Synergy pieces2
Win conditions7
Combat threats8
Sacrifice outlets1
Token generators5
Enablers1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 1→ Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

AggroCore (15 cards)

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

,,,,
Stompy / Big ManaCore (14 cards)

14 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
+1/+1 CountersCore (12 cards)

12 counter synergies. Grow creatures over time for massive threats.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power5.4→5.5+0.1
BracketB3→B3

Vectors

Velocity
86→86
—
Consistency
89→89
—
Interaction
34→37
+3
Efficiency
70→70
—
Lethality
85→85
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.4-0.1
BracketB3→B3

Vectors

Velocity
85→86
+1
Consistency
89→89
—
Interaction
39→34
-5
Efficiency
74→70
-4
Lethality
85→85
—

Card Changes

Added (3)

Removed (7)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
85→85
—
Consistency
89→89
—
Interaction
39→39
—
Efficiency
75→74
-1
Lethality
85→85
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
85→85
—
Consistency
89→89
—
Interaction
40→39
-1
Efficiency
75→75
—
Lethality
84→85
+1

Card Changes

Added (1)

Removed (1)

Grade

Power4.7→5.5+0.8
BracketB3→B3

Vectors

Velocity
85→85
—
Consistency
89→89
—
Interaction
37→40
+3
Efficiency
76→75
-1
Lethality
84→84
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.7→4.7—
BracketB3→B3

Vectors

Velocity
85→85
—
Consistency
89→89
—
Interaction
30→37
+7
Efficiency
76→76
—
Lethality
84→84
—

Card Changes

Added (1)

Removed (1)

Grade

Power4.7→4.7—
BracketB3→B3

Vectors

Velocity
86→85
-1
Consistency
87→89
+2
Interaction
41→30
-11
Efficiency
75→76
+1
Lethality
82→84
+2

Card Changes

Added (4)

Removed (4)

Grade

Power4.6→4.7+0.1
BracketB3→B3

Vectors

Velocity
86→86
—
Consistency
86→87
+1
Interaction
28→41
+13
Efficiency
75→75
—
Lethality
85→82
-3

Card Changes

Added (4)

Removed (4)

Grade

Power4.7→4.6-0.1
BracketB3→B3

Vectors

Velocity
86→86
—
Consistency
86→86
—
Interaction
28→28
—
Efficiency
75→75
—
Lethality
87→85
-2

Card Changes

Added (1)

Removed (1)

Grade

Power4.7→4.7—
BracketB3→B3

Vectors

Velocity
86→86
—
Consistency
86→86
—
Interaction
36→28
-8
Efficiency
75→75
—
Lethality
84→87
+3

Card Changes

Added (1)

Removed (2)