Commander
6.3±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence449 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (52% CMC 5+)+-10ⓘ
Fast mana4
+3
+2
Mana rocks10
Land ramp2
Other acceleration6
Treasure generators1
Commander Synergy (2 groups)+4ⓘ
Tutors1
Draw engines10
Cantrips & burst draw7
Recursion2
Value engines4
Control Strategy Bonus (18.9 interaction cards)+30ⓘ
Counterspells3
Spot removal10
Board wipes3
Stax & hate3
Protection2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
+8
+8
+7
Dual & shock lands10
+4
+4
+4
+4
+4
+4
+4
+4
+4
+4
Premium utility lands5
+6
+6
+6
+5
+4
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+3
+3
+2
Basic lands6
+1
+1
+1
+1
+1
+1
Other1
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+12ⓘ
Synergy pieces2
Win conditions4
Combat threats3
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base94Speed81Threats78
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Storm8 cards
8 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.