Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(275 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks9
Land ramp2
Other acceleration2
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion6
Value engines3
Spot removal6
Board wipes1
Protection3
Other1
Mana Acceleration (18 sources)+8ⓘ
Premium utility lands3
Utility lands12
Taplands11
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces4
Win conditions2
Combat threats2
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Consistency81Mana base78Speed65
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.