Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(235 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Land ramp6
Other acceleration2
Treasure generators2
Low Land Count (11/29)+-45ⓘ
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion6
Value engines2
Spot removal11
Board wipes1
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (11/29)+-45ⓘ
Fetchlands1
Premium utility lands1
Utility lands6
Taplands3
2 Combo(s) Detected (Consistency: 62%)+24ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats1
Token generators4
Reanimation9
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats91Speed51Interaction43
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.