Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(392 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana8
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators7
Tutors2
Draw engines1
Cantrips & burst draw13
Recursion2
Spot removal2
Stax & hate3
Protection4
Other1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands7
Taplands17
+5 more
Combat Damage Synergy: token package, 3 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Combo pieces1
Synergy pieces3
Sacrifice outlets1
Token generators4
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base93Consistency85Speed79
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Aggro (Commander)1 cards
Commander rewards aggressive, combat-focused gameplay.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.