Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(446 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks1
Land ramp3
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Value engines1
Counterspells1
Spot removal7
Board wipes6
Stax & hate1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands2
Utility lands8
Taplands4
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 51%)+18ⓘ
Tempo Control (lockout lethality)+7ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces7
Win conditions3
Combat threats1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Mana base92Threats90Interaction83
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Infect11 cards
11 infect/poison cards. Win with 10 poison counters instead of 40 damage.