Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(395 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana rocks1
Mana dorks1
Other acceleration1
Treasure generators3
Tutors1
Draw engines12
Cantrips & burst draw2
Wheels1
Recursion3
Value engines2
Counterspells4
Spot removal7
Graveyard hate1
Board wipes3
Stax & hate5
Protection5
Fetchlands2
Dual & shock lands6
Premium utility lands4
Utility lands8
Taplands9
Combat Damage Synergy: 3 evasion enablers, aristocrats engine, 1 damage multiplier+21ⓘ
Tempo Control (lockout lethality)+8.6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces7
Win conditions2
Combat threats1
Token generators2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction91Mana base88Threats79
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.