Rat King, Verminister

Commander
B
5.7±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence357 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
B+7
B+6
1B+6
+7
+7
Land ramp1
2BB+2
Other acceleration2
3+1
3BB+5
Low Land Count (8/32)+-60
Tutors9
B+10
B+8
1B+10
1B+8
1BB+1
1BBB+8
2BB+2
3B+2
3BB+3
Draw engines5
1+8
1BB+5
BBB+3
4+8
6+1
Cantrips & burst draw3
1+8
B+5
1B+5
Recursion2
3B+1
2BB+1
Value engines2
5+4
3BBB+5
Spot removal4
B+1
1B+5
2B+1
3B+8
Board wipes2
2B+8
5BB+6
Edict effects1
1BBB+6
Protection4
B+1
1B+6
4+3
5+3
Mono-Color Mana Base (no fixing needed)+96
Mono-Color Powerhouse Lands (4)+20
Low Land Count (8/32)+-60
Utility lands6
+4
+2
+2
+2
+2
+2
3 Combo Families (3 lines, Consistency: 94%)+33
Combat Damage Synergy: token package, 1 haste enabler, 4 evasion enablers, aristocrats engine+25
1 extra turn effect+5
Tempo Control (lockout lethality)+4.2
Commander Synergy (1 groups)+2
Combo pieces7
1+4
2+11
BBB+4
4+12
3BB+5
3BBB+10
6B+5
Synergy pieces2
B+8
5+6
Win conditions1
XBB+5
Combat threats7
1B+1
2+1
1BB+1
3B+1
3B+1
5+3
6+1
Sacrifice outlets1
+3
Drain effects1
1B+1
Token generators1
1B+4
Reanimation1
2BB+1
Extra turns1
BBBB+6

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 (Bracket 3)+Game Changers Bracket 4
Threats96Mana base70Interaction48
Game changers 4
2-card combo 1
Extra turns 1
Mass land denial — none

Themes1 total

Lifedrain4 cards

4 lifedrain effects. Drain opponents' life while gaining your own.

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Combos3 total

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