Commander
5.7±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence357 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
+7
+7
Land ramp1
Other acceleration2
Low Land Count (8/32)+-60ⓘ
Tutors9
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal4
Board wipes2
Edict effects1
Protection4
Mono-Color Mana Base (no fixing needed)+96ⓘ
Mono-Color Powerhouse Lands (4)+20ⓘ
Low Land Count (8/32)+-60ⓘ
Utility lands6
+4
+2
+2
+2
+2
+2
3 Combo Families (3 lines, Consistency: 94%)+33ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.2ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Combat threats7
Sacrifice outlets1
+3
Drain effects1
Token generators1
Reanimation1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Threats96Mana base70Interaction48
✓
Game changers 4
✓2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes1 total
Lifedrain4 cards
4 lifedrain effects. Drain opponents' life while gaining your own.
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