Commander
No commander provided6.5±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(426 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp11
Tutors6
Draw engines3
Cantrips & burst draw4
Recursion7
+3
Value engines12
Spot removal5
+5
Land destruction1
+7
Protection10
+4
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands1
+4
Utility lands9
+3
+2
+2
+2
+2
+2
+2
Basic lands1
+27
7 Combo Families (10 lines, Consistency: 86%)+51ⓘ
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces12
+4
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Threats95Consistency87Speed73
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Landfall12 cards
12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
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