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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence559 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Mana dorks15
Land ramp8
Other acceleration1
Tutors7
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal2
Stax & hate7
Protection8
Mana Acceleration+15ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands10
Taplands2
Basic lands3
2 Combo(s) Detected (Consistency: 94%)+29ⓘ
Combat Damage Synergy: token package, 1 extra combat, 3 haste enablers, 5 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces6
Win conditions4
Combat threats4
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
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