Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(328 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp3
Other acceleration1
Treasure generators1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+6ⓘ
Low Land Count (30/31)+-3ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Recursion2
Counterspells5
Spot removal4
Board wipes5
Stax & hate6
Protection5
Low Land Count (30/31)+-3ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+23ⓘ
2 Combo(s) Detected (Consistency: 49%)+22ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces4
Synergy pieces2
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Interaction88Threats84Speed60
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Defenders/Walls30 cards
30 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.