Arcades

4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(328 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+8
Fast mana1
Mana dorks1
Other acceleration1
Treasure generators1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18
Commander Synergy (1 groups)+6
Low Land Count (30/31)+-3
Cantrips & burst draw1
Low Land Count (30/31)+-3
Premium utility lands1
Taplands1
Basic lands3
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+23
2 Combo(s) Detected (Consistency: 49%)+22
Commander Synergy (1 groups)+4
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Interaction88Threats84Speed60

0.4 above Bracket 2 ceiling (4.5)

1.6 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Defenders/Walls30 cards

30 defenders/walls. Build an impenetrable wall, then convert to damage.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos2 total