Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Commander Draw Engine (Zurgo Stormrender provides card draw)+15ⓘ
Draw engines8
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal2
Board wipes1
Protection2
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands6
Taplands10
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces35
Win conditions3
Combat threats2
Sacrifice outlets1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats99Mana base88Consistency73
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy36 cards
36 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.