Commander
4.1±0.2
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(273 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks2
Land ramp2
Other acceleration7
Treasure generators2
Tutors3
Draw engines5
Cantrips & burst draw13
Recursion4
Value engines5
Counterspells3
Spot removal3
Board wipes2
Stax & hate4
Protection3
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands1
Utility lands6
Taplands7
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+23ⓘ
Synergy pieces10
Combat threats5
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Consistency83Mana base75Threats72
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.