Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(199 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
+8
Mana rocks5
Land ramp4
Treasure generators2
Low Land Count (28/31)+-8ⓘ
Tutors4
Draw engines6
Cantrips & burst draw4
Recursion8
Value engines7
Other2
Control Strategy Bonus (22.6 interaction cards)+30ⓘ
Counterspells1
Spot removal10
Board wipes2
Stax & hate14
Protection14
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (28/31)+-8ⓘ
Fetchlands5
+8
+8
+8
+5
+5
Utility lands3
+2
+2
+2
Taplands1
+2
Basic lands1
+19
Combat Damage Synergy: token package, 3 evasion enablers, 2 damage multipliers+21ⓘ
Synergy pieces5
Win conditions2
Combat threats7
Sacrifice outlets4
Token generators2
Reanimation4
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction89Mana base70Threats70
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
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+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.