Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(463 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks5
Treasure generators2
Low Land Count (30/33)+-8ⓘ
Tutors3
Draw engines2
Cantrips & burst draw10
Value engines1
Control Strategy Bonus (21.8 interaction cards)+30ⓘ
Counterspells13
+1 more
Spot removal8
Graveyard hate1
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+46ⓘ
Low Land Count (30/33)+-8ⓘ
Utility lands1
Taplands1
Basic lands1
Island+28
6 Combo(s) Detected (Consistency: 75%)+43ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces6
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction93Threats85Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Counter Control17 cards
17 counterspells. Control the stack and protect your win conditions.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.