Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(429 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Other acceleration2
Treasure generators2
Commander Synergy (1 groups)+6ⓘ
Tutors3
Draw engines12
Cantrips & burst draw1
Recursion2
Value engines8
Counterspells1
Spot removal6
Board wipes3
Stax & hate1
Protection5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces11
Combat threats4
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Mana base99Consistency87Threats83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter50 cards
50 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies30 cards
30 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro26 cards
26 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.