Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(258 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Land ramp9
Other acceleration3
Tutors1
Draw engines7
Cantrips & burst draw9
Recursion2
Value engines1
Spot removal5
Board wipes1
Stax & hate1
Protection8
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands2
Synergy pieces1
Combat threats3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Speed82Mana base77Consistency66
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Voltron21 cards
21 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax7 cards
7 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.