Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(319 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Tutors1
Draw engines5
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Spot removal10
Board wipes2
Edict effects1
Fetchlands2
Dual & shock lands1
Premium utility lands4
Utility lands3
Taplands6
3 Combo(s) Detected (Consistency: 49%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces4
Synergy pieces7
Win conditions2
Combat threats9
Sacrifice outlets5
Drain effects3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats97Mana base73Interaction50
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal35 cards
35 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.