Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(354 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Land ramp17
Other acceleration2
Draw engines6
Cantrips & burst draw6
Recursion1
Value engines1
Counterspells5
Spot removal6
Artifact/enchantment removal1
Graveyard hate2
Stax & hate1
Other1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands5
Utility lands17
Taplands10
Tempo Control (lockout lethality)+10ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+9ⓘ
Combo pieces1
Synergy pieces1
Combat threats1
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base91Interaction82Consistency73
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.