Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(343 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp9
Other acceleration1
Tutors1
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines1
Counterspells4
Spot removal10
Stax & hate2
Protection1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands1
Taplands7
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces2
Win conditions1
Combat threats1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Interaction83Speed80Mana base74
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.