Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(455 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Treasure generators2
Commander Synergy (1 groups)+1ⓘ
Draw engines15
Cantrips & burst draw5
Recursion6
Value engines5
Counterspells5
Spot removal4
+4
Graveyard hate1
Board wipes2
Stax & hate8
Protection3
Fetchlands3
+8
+8
+8
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+4
+4
+3
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+17ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces18
Win conditions2
Combat threats1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats92Mana base89Consistency88
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)17 cards
This deck uses the graveyard as a primary resource.
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Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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