Commander
3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(239 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp5
Treasure generators1
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines5
Spot removal6
Board wipes2
Stax & hate1
Protection2
Dual & shock lands7
Premium utility lands3
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces3
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base77Interaction52Speed48
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters39 cards
39 counter synergies. Grow your creatures over time for massive threats.
Legends Matter31 cards
31 legendary synergies. Your legends grow stronger together.
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.