3.2±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(189 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp4
Treasure generators1
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines4
Counterspells2
Spot removal4
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands4
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base76Speed65Threats50
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.