Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(417 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Other acceleration2
Tutors6
Draw engines11
Cantrips & burst draw6
Recursion5
Value engines3
Counterspells2
Spot removal6
Graveyard hate1
Land destruction1
Board wipes1
Fetchlands4
Dual & shock lands11
Premium utility lands4
Utility lands5
Taplands6
Combat Damage Synergy: aristocrats engine, 3 damage multipliers+20ⓘ
Synergy pieces7
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base93Consistency90Interaction79
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron25 cards
25 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.