Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(495 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana18
Other acceleration1
Treasure generators3
Extra turns redundancy (3 effects)+6ⓘ
Low Land Count (23/26)+-8ⓘ
Tutors4
Draw engines2
Cantrips & burst draw15
Wheels2
Recursion1
Counterspells3
Spot removal1
Protection1
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mono-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (21 sources)+11ⓘ
Low Land Count (23/26)+-8ⓘ
Utility lands3
Taplands1
Basic lands1
Mountain+16
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combat Damage Synergy: 4 extra combats, aristocrats engine+25ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Combo pieces7
Synergy pieces1
Win conditions3
Drain effects2
Token generators1
Extra turns2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Speed96Threats95Consistency85
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✓
Extra turns (3)
✕Mass land denial — none
Themes10 total
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Impulse Draw13 cards
13 impulse draw effects. Exile and play cards from the top of your library.
Storm12 cards
12 storm synergies. Chain spells for exponential value.