Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(492 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana4
Mana dorks7
Land ramp2
Other acceleration4
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+15ⓘ
Low Land Count (23/28)+-13ⓘ
Tutors8
Draw engines8
Recursion2
Value engines2
Spot removal8
Artifact/enchantment removal2
Graveyard hate1
Board wipes1
Stax & hate5
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (17 sources)+7ⓘ
Low Land Count (23/28)+-13ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands3
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 3 evasion enablers, 1 damage multiplier+20ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats2
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction90Mana base90Consistency89
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.